Semaphore
概述
主要接口
使用
public
class
SemaphoreDemo {
private
static
final
int
THREAD_COUNT = 3;
private
static
ExecutorService threadPool = Executors
.newFixedThreadPool(THREAD_COUNT);
private
static
Semaphore s =
new
Semaphore(1);
public
static
void
main(String[] args) {
for
(
int
i=0;i<3;i++)
{
threadPool.execute(
new
Runnable() {
@Override
public
void
run() {
try
{
System.
out
.println(Thread.currentThread().getName()+
"start data"
);
Thread.sleep(2000);
s.acquire();
Thread.sleep(1000);
System.
out
.println(Thread.currentThread().getName()+
"save data"
);
s.release();
System.
out
.println(Thread.currentThread().getName()+
"release data"
);
Thread.sleep(2000);
System.
out
.println(Thread.currentThread().getName()+
"end data"
);
}
catch
(InterruptedException e) {
e.printStackTrace();
}
}
});
}
threadPool.shutdown();
}
}
最后得出一个比较有意思的结论:Semaphore 像是一个共享的屋子,这个屋子里面只能有一定的人数,这个人数是所有人可以看到的,甚至与release()这个方法,可以被别的线程进行调用,
一般使用acquire() 与release() 这个之间的代码只能有固定数量的线程存在,当然这种是当前线程进行获取和释放
ReadWriteLock
概述
主要使用
public
void
run() {
//isRead自定义变量(判断这个线程是读还是写)
if
(isRead) {
//获取读锁
myLock.readLock().
lock
();
System.
out
.println(
"读"
);
//释放读锁
myLock.readLock().unlock();
}
else
{
//获取写锁
myLock.writeLock().
lock
();
//执行现金业务
System.
out
.println(
"写"
);
//释放写锁
myLock.writeLock().unlock();
}
}
CountDownLatch
概述:
public
class
CountDownLatchDemo {
private
static
CountDownLatch countDownLatch=
new
CountDownLatch(10);
public
static
void
main(String[] args) {
for
(
int
i=0;i<10;i++)
{
new
Thread(
new
Runnable() {
@Override
public
void
run() {
System.
out
.println(Thread.currentThread().getName()+
"work"
);
try
{
Thread.sleep(2000);
}
catch
(InterruptedException e) {
e.printStackTrace();
}
countDownLatch.countDown();
}
}).start();
}
new
Thread(
new
Runnable() {
@Override
public
void
run() {
try
{
countDownLatch.await();
System.
out
.println(Thread.currentThread().getName()+
"主线程start"
);
}
catch
(InterruptedException e) {
e.printStackTrace();
}
}
},
"main1"
).start();
}
}
CyclicBarrier
概述
public
class
CyclicBarrierDemo {
public
static
class
Soldier implements Runnable{
private
String name;
private
final CyclicBarrier cyclicBarrier;
public
Soldier(String name,CyclicBarrier c) {
this
.name = name;
this
.cyclicBarrier=c;
}
@Override
public
void
run() {
try
{
//等待所有士兵到齐
System.
out
.println(name +
"报道"
);
cyclicBarrier.await();
dowork();
//等待所有士兵完成工作
cyclicBarrier.await();
}
catch
(Exception e)
{
e.printStackTrace();
}
}
public
void
dowork()
{
System.
out
.println(name +
"完成任务"
);
}
}
public
static
class
BarrierRun implements Runnable{
boolean flag;
int
number;
public
BarrierRun(boolean flag,
int
number) {
this
.flag = flag;
this
.number = number;
}
@Override
public
void
run() {
if
(!flag)
{
System.
out
.println(
"士兵集合完毕"
);
flag=
true
;
System.
out
.println(
"开始执行任务"
);
}
else
{
System.
out
.println(
"任务完成"
);
}
}
}
public
static
void
main(String[] args) {
final
int
N =10;
CyclicBarrier barrier =
new
CyclicBarrier(N,
new
BarrierRun(
false
,N));
System.
out
.println(
"集合队伍"
);
for
(
int
i=0;i<n;i++)
{
new
Thread(
new
Soldier(
"士兵"
+i,barrier)).start();
}
}
}
每次CyclicBarrier 调用await()方法之后,都会等待所有的子线程,之后执行CyclicBarrier 的Runnable的方法
LockSupport
概述
park和unpark的灵活之处
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